uni

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gameplay.h (797B)


      1 #ifndef GAMEPLAY_H
      2 #define GAMEPLAY_H
      3 
      4 #include "audio.h"
      5 #include "main.h"
      6 #include "navigation.h"
      7 #include "outputs.h"
      8 #include "wins.h"
      9 
     10 #define BLANK ' '
     11 #define MINE '*'
     12 #define ENTER '\n'
     13 #define OPEN_LOWER 'o'
     14 #define OPEN_UPPER 'O'
     15 #define FLAG 'F'
     16 #define FLAG_LOWER 'f'
     17 #define FLAG_UPPER 'F'
     18 #define DEFUSE_LOWER 'g'
     19 #define DEFUSE_UPPER 'G'
     20 #define DEFUSED 'D'
     21 #define PAUSE_AUDIO 'p'
     22 #define VOLUME_UP '+'
     23 #define VOLUME_DOWN '-'
     24 #define QUIT 'q'
     25 
     26 void play			(Board *b);
     27 int open_cell		(Board *b);
     28 void handle_flags	(Board *b);
     29 void defuse_mine	(Board *b);
     30 void transfer		(Board *b);
     31 void reveal			(const Board *b);
     32 int is_defused		(const Board *b);
     33 void handle_menu	(const Board *b);
     34 void handle_gameover(const Board *b);
     35 void handle_win		(const Board *b);
     36 
     37 #endif /* GAMEPLAY_H */